Bangabandhu

Our Computing Curriculum

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Article 17: Governments must help protect children from materials that could harm them (E Safety)

Article 16: Every child has the right to privacy. The law should protect the child’s private life.

Article 36: Governments must protect children from all forms of bad treatment. 

Essential Characteristic of Computing. Our goal is for our children to become Computer Scientists. Computer Scientists must have:

Building a Computing Schema. Our pupils will form a computing schema* by: 

Further deepening connections through tasks. This is what is developed though our planning.  

*Schema – A subject schema is a way of organising knowledge in a meaningful way; it is an appreciation of how facts are connected and the ways in which they are connected. A schema is distinct from information, which is just isolated facts that have no organisational basis or links. 

National Curriculum Aims - The national curriculum for computing aims to ensure that all pupils:

National Curriculum Subject Content – Key Stage 1 and 2.  This is what we teach.

Key Stage 1   Key Stage 2 
  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. 
  • create and debug simple programs. 
  • use logical reasoning to predict the behaviour of simple programs.
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content. 
  • recognise common uses of information technology beyond school. 
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts. 
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output. 
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs. 
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration. 
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content. 
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information. 
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

End of Milestone Expectations.  This is what we expect the children to know and do as they progress through the curriculum.

Milestone 1  - Year 1 and 2 Milestone 2 - Year 3 and 4 Milestone 3 - Year 5 and 6
  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. 
  • Create and debug simple programs. 
  • Use logical reasoning to predict the behaviour of simple programs.
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content. 
  • Recognise common uses of information technology beyond school. 
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
  • Design, write and debug programs that accomplish specific goals; solve problems by decomposing them into smaller parts.
  • Use sequence in programs; work with variables and various forms of input and output.
  • Use logical reasoning to detect and correct errors in algorithms and programs.
  • Understand computer networks, including the internet; and the opportunities they offer for communication and collaboration.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour.
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output. 
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs. 
  • Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information. 
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.

Curiculum Breadth Overview

The computing curriculum is divided into six strands:  PROGRAMMING, COMPUTATIONAL THINKING, CREATVITY, COMPUTER NETWORKS, COMMUNICATION/COLLABORATION and PRODUCTIVITY.  

The strands PROGRAMMING, COMPUTATIONAL THINKING and CREATIVITY are taught in the first year of each milestone (Y1, Y3 and Y5) 

The strands COMPUTER NETWORKS, COMMUNICATION/COLLBORATION and PRODUCTIVITY are taught in the second year of each milestone (Y2, Y4 and Y6). 

Each strand is taught as a mini topic with a complete sequence of lessons. 

Each unit contains plans, resources, quizzes and retrieval opportunities reflecting on previous units. 

PROGRAMMING 

Planning, writing and testing computer programs for digital devices, from floor turtles to tablets. 

COMPUTATIONAL THINKING 

Some of the computer science foundations – particularly algorithms, logical reasoning and decomposing problems into smaller parts. 

CREATIVITY 

Creating and refining original content using digital tools across a range of media. 

COMPUTER NETWORKS 

Using and understanding the internet, the web and search engines, effectively and safely. 

COMMUNICATION/COLLABORATION 

Making the most of computers and the internet for communicating with one or many, and working together on projects. 

PRODUCTIVITY 

Collecting and analysing data and information using computers; organising, manipulating and presenting this to an audience. 

 

Autumn 1 

Autumn 2 

Spring 1  

Spring 2 

Summer 1  

Summer 2 

Year 1 

 

1.1  

PROGRAMMING 

 

We are Treasure Hunters 

1.2  

COMPUTATIONAL THINKING- 

 

We are TV Chefs 

1.3  

CREATIVITY  

 

We are Painters 

2.1  

PROGRAMMING 

 

We are Astronauts 

2.2  

COMPUTATIONAL THINKING  

 

We are Games Testers 

2.3  

CREATIVITY  

 

We are Photographers 

Year 2  

 

1.4  

COMPUTER NETWORKS 

 

We are Collectors 

1.5 COMMUNICATION/ 

COLLABORATION 

 

We are Storytellers 

1.6 PRODUCTIVITY 

 

We are Celebrating 

2.4   

 

COMPUTER NETWORKS 

 

 We are Researchers 

2.5  

 

COMMUNICATION/ 

COLLABORATION 

 

We are Detectives 

2.6  

PRODUCTIVITY 

 

We are Zoologists 

Year 3 

 

3.1 PROGRAMMING 

 

We are Programmers 

3.2  

COMPUTATIONAL THINKING 

  

We are Bug Fixers 

3.3  

CREATIVITY  

 

We are Presenters 

4.1 PROGRAMMING  

 

We are Software Developers 

4.2  

COMPUTATIONAL THINKING 

 

We are Toy Designers 

 

4.3  

CREATIVITY  

 

We are Musicians 

Year 4 

 

3.4  

COMPUTER NETWORKS 

 

We are Network Engineers 

3.5  

COMMUNICATION/ 

COLLABORATION 

 

We are Communicators 

3.6  

PRODUCTIVITY 

 

We are Opinion Pollsters 

4.4  

COMPUTER NETWORKS 

 

We are HTML Editors 

4.5  

COMMUNICATION/ 

COLLABORATION 

 

We are Co-Authors 

4.6  

PRODUCTIVITY 

 

We are Meteorologists 

Year 5 

 

5.1 PROGRAMMIN 

 

We are Games Developers 

5.2  

COMPUTATIONAL THINKING  

 

We are Cryptographers 

5.3  

CREATIVITY  

 

We are Artists  

6.1  

PROGRAMMING 

 

We are Adventure Gamers 

6.2  

COMPUTATIONAL THINKING 

 

We are Computational Thinkers 

6.3  

CREATIVITY  

 

We are Advertisers 

 

Year 6 

 

5.4  

COMPUTER NETWORKS 

 

We are Web Developers 

5.5  

COMMUNICATION/ 

COLLABORATION 

 

We are Bloggers 

5.6 PRODUCTIVITY 

 

We are Architects 

6.4  

COMPUTER NETWORKS 

 

We are Network Technicians 

6.5  

COMMUNICATION/ 

COLLABORATION 

 

We are Travel Writers 

6.6  

PRODUCTIVITY 

 

We are Publishers 

Our Curriculum Cycle  - Our Curriculum Intent

Please click here to see the document where we outline how we have ensured progression through each milestone and through each aspect of computing (threshold concepts). 

MIlestone 1 Curriculum Map

MIlestone 2 Curriculum Map

Milestone 3 Curriculum Map

How we Implement our Curriculum

Our Computing Policy

Example Lesson - Milestone 1

Example Lesson - Milestone 2

Example Lesson - Milestone 3